Someday peace will return to these skies…. |
Salhi
The Wind-Carried Wanderer The Innocent One
Theme : Hope | Origin : Tankan Pilgrim
Signature Skill: Wind-Blessed Songstress Reborn Ancient: Gain 1 Fabula point at the start of every conflict scene; may invoke a trait to reroll a fumbled roll (do not receive a fabula point for the fumble)
Other Benefits: The Past Was Changed: +1 Inventory Point maximum
Stats
Affinities:Physical | Neutral | ||
---|---|---|---|
Fire | Neutral | Ice | Neutral |
Lightning | Neutral | Wind | Resist |
Earth | Neutral | Toxic | Resist |
Light | Neutral | Darkness | Weak |
Weak | Neutral | Slow | Neutral |
---|---|---|---|
Dazed | Neutral | Shaken | Neutral |
Poisoned | Neutral | Enraged | Neutral |
DEX d6 | INS d8 | MIG d10 | WLP d10
HP : Level [38] + 5x Might [50] + Bonuses [5] -> (Crisis 46) 93/93
MP : Level [38] + 5x Willpower (50) + Bonuses (15) -> 103/103
Inventory Points : 9/9
FP : 12
Def : 10 | MDef : 11 | Initiative 1d6+1d8-2
Weapons
Weapon: Songstress's Guitar: Ranged Arcane, Willpower+Might+2 [d10+d10+2] Accuracy, HR+9 Wind damage; +3 Defense, +1 MDefense, deals Wind damage base [Custom weapon: Accurate, Defense Boost, Elemental: Wind Damage. 2500z]
Armor: [1200z] Meditative Priestess's Garb, DEX+1 Def, INS + 2 MDef, -2 Init; when you regain MP, regain +5MP
Accessory: [2000z] Broken Shackle: Immunity to all Status Effects.
"This holds my resolve. Until the world is free from danger, I wear this."
Money: 150z
Classes (Level 38)
Heroic Skills
- Chimeric Mastery (Demon): Can learn Demon spells, +2 max chimerist spells
- Hope: Gain the spell Hope.
- Bimagus: Once per turn, I can take an action and spend between 20 and 50 MP to take two simultaneous Spell actions, casting two spells in one action; their sum MP cost cannot exceed (20+expenditure) and the second one must cost no more than half the first.
Bonds
Nashira | Admiration | Her songs have touched so many hearts… |
Haylee | Loyalty | I don't know if I deserve such a devoted defender, but I'll do my best. |
Affection | Time and time again he has proven himself as much family as a brother | |
Ethan | Admiration | I don't understand everything he says or does but it's all amazing. |
Jin Ye | Inferiority | I need to be better, so he doesn't have to protect me so much. |
Loyalty | Time and time again he has withstood the impossible for us all. I'd do anything he asks. | |
Yazid | Affection | A brother of Nashira, like a brother to me |
Spells
Chimerist Spells | ||||
---|---|---|---|---|
Assimilation [Julee, Demon] | Single Target | MIG+WLP | 5 MP | HR+15 Toxic damage, Salhi regains damage dealt split evenly between MP and HP |
Fang Magnum [Julee, Demon] | Single Target | 5MP | MIG+WLP | Deals HR+15 Toxic damage + Contamination: target's IP and MP costs are doubled until start of next round |
Die With Me [Julee, Demon] | Single Target | 10MP | MIG+WLP? No roll? | For the next initiative pass, caster and target suffer Locked On: +2 accuracy and +5 damage to each other, but -5 accuracy to anyone else |
Chill of Death (Tizheruk, Beast) | Single Target | 10MP | MIG+WLP | Reduces Ice Resistance by one step |
Maelstrom (Leviathan, Beast) | Multiple Targets | 30MP | MIG+WLP | Hits all enemies, HR+20 Ice damage + Slow |
Omen (Zhang, Demon) | Single Target | 20MP | MIG+WLP+w | Deals HR+0 Dark damage to target and inflicts Ill-Starred |
Ill-Starred | Ends if the target takes 2 actions. If struck before then, deals 20 piercing non-elemental magic damage | |||
Concentrativity (Esau, Demon) | Multiple Targets | 0 MP | MGT+WLP | Caster and all enemy targets take 40 poison damage, ignoring the caster's resistance/immunity. Can only be used if Salhi takes the lowest possible initiative on her side |
Torment of Crows (Kukulkan, Demon) | Single Target | 5MP | MIG+WLP | HR+5 Wind damage, if applied twice to one target, they are Tormented: take [INS] damage every action until an action is spent chasing away the birds |
Lightless Spark (Betrayal, Demon) | Single Target | 20MP | MIG+WLP | Inflicts Corruption on the target. |
Corruption | The next Beneficial action taken gains Multi(2) and must target an enemy of the target, OR the next Detrimental action gains Multi(2) and must target an ally (you are your own ally) | |||
Come Hither (Jacob) | Self | 10 MP | — | +1 to Accuracy and Magic checks using Might until dispelled |
Ultranegative Rainbow [Nothung, Demon] | One target | MIG+WLP | 40 MP | Deals HR+10 damage,inflicts Elemental Drain |
Elemental Drain | Target has no positive elemental affinities until start of caster's next turn |
Spiritist Spells | ||||
---|---|---|---|---|
Aura | 1-3 Targets | / | 5xT MP | Target's MDef is set to 12 if lower; 14 at 20+, 16 at 40+ |
Awaken | 1 Target | / | 20 MP | Choose one attribute, target treats it as 1 die size higher [max d12] |
Cleanse | 1-3 Targets | / | 5xT MP | Remove all status effects from targeted allies |
Heal | 1-3 Targets | / | 10xT MP | Restore 40 HP (+10 at 20 and 40) to affected targets |
Lux | 1-3 Targets | Ins+Wlp | 10xT MP | Deals HR+15 light damage to up to 3 targets |
Mercy | 1 Target | / | 20 MP | If target is reduced to 0 HP or lower, they are left at 1 HP instead |
Soul Weapon | 1 Target | / | 10 MP | Target's weapon deals Light damage; if this is my weapon, I can perform a free attack with it as part of the spell |
Heroic Spell: Hope | 1 Target | / | 40 MP | Target PC who has Surrendered but is still present regains consciousness and is restored to their Crisis value in HP. The consequences of their Surrender remain. A character can only be affected by this once per scene. |
Entropist Spells | ||||
Acceleration | 1 target | / | 15 MP | Target's Dexterity die size increases by 1, max d12; they can take an extra action on their turn, but this ends the spell. |
Divination | Self | / | 10 MP | Gain two hanging rerolls; when a creature I can see rolls a check that is not a fumble or critical success, I can force it to reroll both dice. |
Dispel | One creature | / | 10 MP | Any spells with a duration of Scene are terminated on target creature |
Mirror | One creature | / | 10 MP | The next offensive spell cast on this creature rebounds to target the caster instead, ending this spell |
Magiseeds
Name | |
---|---|
Growth Clock | Effect |
Golden Ginkgo | |
1 | At the end of my turn, I and every ally I can see recover from Dazed, Enraged, and Shaken |
2-3 | At the end of my turn, I and every ally recover MP equal to (10+Chloromancy SL) |
Horned Hawthorn | |
1 | I am resistant to Dark and Poison damage |
2-3 | I and all allies are resistant to Dark and Poison damage. |
Remedy Lily | |
1 | At the end of my turn, I and every ally I can see recover from Poisoned, Slow, and Weak |
2-3 | At the end of my turn, I and every ally I can see recover (20+Chloromancy) HP. |
Symbols
Symbol of Forbiddance | I choose an action: Attack, Guard, Objective, Spell, or Skill. When the bearer of the symbol performs this action, they lose 5MP and HP, or 10 MP and HP at level 20+, 20 at 40+ |
---|---|
Symbol of Rebirth | When the bearer of this symbol hits 0 HP, destroy the symbol to be left at 1HP. |
Symbol of Creation | When the creature bearing this symbol needs to spend inventory points during a conflict, they may instead destroy this symbol and spend no inventory points |
Symbol of Weakness | When I create this symbol, choose any elemental damage type; the creature bearing the symbol suffers +5 damage from any attacks dealing that type of damage |