Salhi
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Someday peace will return to these skies….

Salhi

The Wind-Carried Wanderer The Innocent One

Theme : Hope | Origin : Tankan Pilgrim
Signature Skill: Wind-Blessed Songstress Reborn Ancient: Gain 1 Fabula point at the start of every conflict scene; may invoke a trait to reroll a fumbled roll (do not receive a fabula point for the fumble)
Other Benefits: The Past Was Changed: +1 Inventory Point maximum

Stats

Affinities:
Physical Neutral
Fire Neutral Ice Neutral
Lightning Neutral Wind Resist
Earth Neutral Toxic Resist
Light Neutral Darkness Weak
Weak Neutral Slow Neutral
Dazed Neutral Shaken Neutral
Poisoned Neutral Enraged Neutral

DEX d6 | INS d8 | MIG d10 | WLP d10

HP : Level [38] + 5x Might [50] + Bonuses [5] -> (Crisis 46) 93/93
MP : Level [38] + 5x Willpower (50) + Bonuses (15) -> 103/103
Inventory Points : 9/9
FP : 12

Def : 10 | MDef : 11 | Initiative 1d6+1d8-2

Weapons

Weapon: Songstress's Guitar: Ranged Arcane, Willpower+Might+2 [d10+d10+2] Accuracy, HR+9 Wind damage; +3 Defense, +1 MDefense, deals Wind damage base [Custom weapon: Accurate, Defense Boost, Elemental: Wind Damage. 2500z]
Armor: [1200z] Meditative Priestess's Garb, DEX+1 Def, INS + 2 MDef, -2 Init; when you regain MP, regain +5MP
Accessory: [2000z] Broken Shackle: Immunity to all Status Effects.
"This holds my resolve. Until the world is free from danger, I wear this."

Money: 150z

Classes (Level 38)

Heroic Skills

  • Chimeric Mastery (Demon): Can learn Demon spells, +2 max chimerist spells
  • Hope: Gain the spell Hope.
  • Bimagus: Once per turn, I can take an action and spend between 20 and 50 MP to take two simultaneous Spell actions, casting two spells in one action; their sum MP cost cannot exceed (20+expenditure) and the second one must cost no more than half the first.

Bonds

Nashira Admiration Her songs have touched so many hearts…
Haylee Loyalty I don't know if I deserve such a devoted defender, but I'll do my best.
Affection Time and time again he has proven himself as much family as a brother
Ethan Admiration I don't understand everything he says or does but it's all amazing.
Jin Ye Inferiority I need to be better, so he doesn't have to protect me so much.
Loyalty Time and time again he has withstood the impossible for us all. I'd do anything he asks.
Yazid Affection A brother of Nashira, like a brother to me

Spells

Chimerist Spells
Assimilation [Julee, Demon] Single Target MIG+WLP 5 MP HR+15 Toxic damage, Salhi regains damage dealt split evenly between MP and HP
Fang Magnum [Julee, Demon] Single Target 5MP MIG+WLP Deals HR+15 Toxic damage + Contamination: target's IP and MP costs are doubled until start of next round
Die With Me [Julee, Demon] Single Target 10MP MIG+WLP? No roll? For the next initiative pass, caster and target suffer Locked On: +2 accuracy and +5 damage to each other, but -5 accuracy to anyone else
Chill of Death (Tizheruk, Beast) Single Target 10MP MIG+WLP Reduces Ice Resistance by one step
Maelstrom (Leviathan, Beast) Multiple Targets 30MP MIG+WLP Hits all enemies, HR+20 Ice damage + Slow
Omen (Zhang, Demon) Single Target 20MP MIG+WLP+w Deals HR+0 Dark damage to target and inflicts Ill-Starred
Ill-Starred Ends if the target takes 2 actions. If struck before then, deals 20 piercing non-elemental magic damage
Concentrativity (Esau, Demon) Multiple Targets 0 MP MGT+WLP Caster and all enemy targets take 40 poison damage, ignoring the caster's resistance/immunity. Can only be used if Salhi takes the lowest possible initiative on her side
Torment of Crows (Kukulkan, Demon) Single Target 5MP MIG+WLP HR+5 Wind damage, if applied twice to one target, they are Tormented: take [INS] damage every action until an action is spent chasing away the birds
Lightless Spark (Betrayal, Demon) Single Target 20MP MIG+WLP Inflicts Corruption on the target.
Corruption The next Beneficial action taken gains Multi(2) and must target an enemy of the target, OR the next Detrimental action gains Multi(2) and must target an ally (you are your own ally)
Come Hither (Jacob) Self 10 MP +1 to Accuracy and Magic checks using Might until dispelled
Ultranegative Rainbow [Nothung, Demon] One target MIG+WLP 40 MP Deals HR+10 damage,inflicts Elemental Drain
Elemental Drain Target has no positive elemental affinities until start of caster's next turn

Spiritist Spells
Aura 1-3 Targets / 5xT MP Target's MDef is set to 12 if lower; 14 at 20+, 16 at 40+
Awaken 1 Target / 20 MP Choose one attribute, target treats it as 1 die size higher [max d12]
Cleanse 1-3 Targets / 5xT MP Remove all status effects from targeted allies
Heal 1-3 Targets / 10xT MP Restore 40 HP (+10 at 20 and 40) to affected targets
Lux 1-3 Targets Ins+Wlp 10xT MP Deals HR+15 light damage to up to 3 targets
Mercy 1 Target / 20 MP If target is reduced to 0 HP or lower, they are left at 1 HP instead
Soul Weapon 1 Target / 10 MP Target's weapon deals Light damage; if this is my weapon, I can perform a free attack with it as part of the spell
Heroic Spell: Hope 1 Target / 40 MP Target PC who has Surrendered but is still present regains consciousness and is restored to their Crisis value in HP. The consequences of their Surrender remain. A character can only be affected by this once per scene.
Entropist Spells
Acceleration 1 target / 15 MP Target's Dexterity die size increases by 1, max d12; they can take an extra action on their turn, but this ends the spell.
Divination Self / 10 MP Gain two hanging rerolls; when a creature I can see rolls a check that is not a fumble or critical success, I can force it to reroll both dice.
Dispel One creature / 10 MP Any spells with a duration of Scene are terminated on target creature
Mirror One creature / 10 MP The next offensive spell cast on this creature rebounds to target the caster instead, ending this spell

Magiseeds

Name
Growth Clock Effect
Golden Ginkgo
1 At the end of my turn, I and every ally I can see recover from Dazed, Enraged, and Shaken
2-3 At the end of my turn, I and every ally recover MP equal to (10+Chloromancy SL)
Horned Hawthorn
1 I am resistant to Dark and Poison damage
2-3 I and all allies are resistant to Dark and Poison damage.
Remedy Lily
1 At the end of my turn, I and every ally I can see recover from Poisoned, Slow, and Weak
2-3 At the end of my turn, I and every ally I can see recover (20+Chloromancy) HP.

Symbols

Symbol of Forbiddance I choose an action: Attack, Guard, Objective, Spell, or Skill. When the bearer of the symbol performs this action, they lose 5MP and HP, or 10 MP and HP at level 20+, 20 at 40+
Symbol of Rebirth When the bearer of this symbol hits 0 HP, destroy the symbol to be left at 1HP.
Symbol of Creation When the creature bearing this symbol needs to spend inventory points during a conflict, they may instead destroy this symbol and spend no inventory points
Symbol of Weakness When I create this symbol, choose any elemental damage type; the creature bearing the symbol suffers +5 damage from any attacks dealing that type of damage
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